/*
 * Killocan 2013
 * http://killocan.blogspot.com
*/

#pragma once

namespace mm_soundpack
{
  enum {SFX_SOUNDS,STAGE_SELECT_MUSIC,STAGE_SELECTED_MUSIC,BOSS_FIGHT_BG_MUSIC,
        CUTMAN_BG_MUSIC,GUTSMAN_BG_MUSIC,ICEMAN_BG_MUSIC,BOMBMAN_BG_MUSIC,FIREMAN_BG_MUSIC,ELECMAN_BG_MUSIC,
        STAGEW1_BG_MUSIC,STAGEW2_BG_MUSIC,STAGEW3_BG_MUSIC,STAGEW4_BG_MUSIC,EPILOGUE_BG_MUSIC};

  extern const char * sounds[];
}
